Desert Snake

Blender is the main DCC for development here.

Blender is the main DCC for development here.

Marmoset view

Marmoset view

Textured in Substance Painter. The model was optimized into one mesh, then approached all the different elements in a PBR workflow.

Textured in Substance Painter. The model was optimized into one mesh, then approached all the different elements in a PBR workflow.

Desert Snake

This is another exercise. The concept was developed during the sculpting phase. This was a pretty lose design which developed on the way. I sculpted the high poly in Zbrush, then optimized in Blender. Substance Painter was used for texturing, then I did final look dev in Marmoset for web viewing capabilities. Hope you guys like it!